Delegates
0.6.1#
SyncStage class provide two delegates: SyncStageUserDelegate
and SyncStageConnectivityDelegate
which provide a set of callbacks to inform your application about asynchronous events from the SyncStage. You can define those object and provide to the SyncStage constructor or update public SyncStage properties userDelegate
and connectivityDelegate
anytime.
SyncStageUserDelegate#
Responsible for getting callbacks about users' state in the session.
interface SyncStageUserDelegate {
// called when a user joins a session
fun userJoined(connection: Connection)
// called when a user leaves a session
fun userLeft(identifier: String)
// called when a user mutes himself
fun userMuted(identifier: String)
// called when a user unmutes himself
fun userUnmuted(identifier: String)
// called when session recording started
fun sessionRecordingStarted()
// called when session recording stopped
fun sessionRecordingStopped()
// called when the your application lose connectivity with Studio Server, after a while user will be dismissed from the session
fun sessionOut()
}
SyncStageConnectivityDelegate#
Responsible for getting callbacks about users' connectivity in the session.
interface SyncStageConnectivityDelegate {
// called when user loses partial connectivity as a transmitter or when get recover.
fun transmitterConnectivityChanged(connected: Boolean)
// called when the receiver loses partial connectivity for a specific user or when it recovers
fun receiverConnectivityChanged(identifier: String, connected: Boolean)
}
SyncStageDiscoveryDelegate#
Responsible for getting callbacks about available zones latency.
interface SyncStageDiscoveryDelegate {
fun discoveryResults(zones: List<String>)
fun discoveryLatencyTestResults(zoneLatencyMap: Map<String, Int>)
}
The key of zoneLatencyMap
is zoneId, and the value is latency represented in miliseconds.